Dabbled with multi axes turning quite a while back and, while it was
interesting, it was a hit or miss things. Sometimes I'd get a piece
that was interesting - but usually the results were so-so or just plane
ugly. Trying to evolve a multi axes piece appeared to me to be
impossible, with what II'd figured out about the process at the time. I
tried making connections between Cause & Effect - with limited success.
I kept thinking I HAD TO turn to full ROUND on each axis - round cross
sections.
http://web.hypersurf.com/~charlie2/Turning/Turning14.html
After a while I found something else to try - and dropped multi axes
turning.
Then Barbara Dill started writing articles on her structured approach to
multi axes turning and provided some key AH HA! insights
http://web.hypersurf.com/~charlie2/Turning/MultiCenter/MultiCenters1....
To see her paper on her structured approach to multi axes "between
centers" turning, go here and download the PDF file, print it up and go
through it. It's here:
http://barbaradill.com/paper.html
Recently, as a result of a collaboration of Barbara Dill, Peter Rand
(who's doing some very artistic multi axes pieces) and I, I started
playing with Google's SketchUp to create virtual 3D models of two axes
fundamentals. In the process,put together some web pages on multi axes
concepts and have startedto develop a way to DESIGN two axes pieces in
SketchUp. That stuff is here:
http://web.hypersurf.com/~charlie2/Turning/MultiCenter/DillRandCollab...
Comments, suggestions for improving this info, etc. are welcomed.
charlie b
http://web.hypersurf.com/~charlie2/Turning/MultiCenter/DillRandCollab...