<< But radio doesn't work (very well) in the Gundam universe...>>
Radar is the technology that doesn't work well. The radios are fine all the
> In terms of "practical" mechanical designs concepts, a humanoid visual is an
> extremely inefficient design. Why have robots walk with human like legs when
> you can simply transport them more easily with tank treads or hovercraft-like
> mechanism. In a real land battle a bipedal design would move way too slowly
> against anything that don't have legs. Not to mention that most mobile suits
Projects page: http://tetsujin.sourceforge.net/
"Porque ma?ana a lo mejor hay un entierro"
> Heres a cpl of pics of the 1/220 kit
A ponderous, lumbering sort of thing, isn't it? But I've always liked
it since coming across an illustration in Model Graphix back around
For my tastes, the custom, non-run-of-the-mill designs [kits and `one
offs'] in Gundam Sentinel were always more desirable than so many of
the mainstream kits... very inspirational for scratch-building/heavy
> B-Club has released a handful of resin kits, although most of the more
> interesting items (Gundam Mk.V, Xeku Ein, Xeku Zwei, etc. are available
> in resin, and only as event-only releases.) The BANDAI release of 1/144
> nothing less than pathetic.
MSZ-006C1 aka T-J1
Director of Anaheim Electronics MS Developpement Division
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> << But radio doesn't work (very well) in the Gundam universe...>>
> Radar is the technology that doesn't work well. The radios are fine all
> Er, if it runs out of vernier fuel, it can kick its legs and swim to
>safety! Yeah! :) Or maybe it provides some much-needed source of extra
>mass, to keep its acceleration from getting out of control. :)
>Projects page: http://tetsujin.sourceforge.net/
>"Porque ma?ana a lo mejor hay un entierro"
One time, at Band Camp........